LE PETIT JOURNAL
PARIS — THE RITZ AFFAIR — BACK TO THE CASE

What the paper knows about you

Privacy notice — last updated 24 October 2026

The Ritz Affair is a browser game for learning SQL. It has no accounts. The whole game, database included, runs in your browser. The page shows advertising from Google AdSense in one box under the schema beside the game, never inside a chapter, and in the same box under the schema of the handbook's exercises page. In the European Economic Area, the United Kingdom and Switzerland, Google's consent message asks on your first visit whether Google and its partners may use cookies and your data for advertising and for usage statistics, once Google has made it active for this site; until then, and whenever it cannot load, the game asks its own question about usage statistics. Elsewhere both are on by default and you can opt out (below). The game itself sets no cookies.

Investigate (learning mode)

Your progress, notes, queries, badges and day/night choice are saved in your browser's local storage (ritz.learn, ritz.compete, ritz.theme) so you can pick up where you left off; the handbook, the Clerk's Desk and the leaderboard read and write the same day/night choice (ritz.theme). Only you can see them; clearing this site's data in your browser erases them. None of it is sent anywhere.

The handbook's exercises page works the same way: your queries run in your browser, and the list of questions you have solved and its own query history are kept in its local storage (ritz.exercises, ritz.exercises.history, separate from the game's), never sent. It carries the same advertising box as the game (see Advertising). Every handbook page asks the game's question about usage statistics and loads them under the same rules (see Usage statistics). One answer, kept in ritz.consent, covers the game and the handbook.

Your consent

The page tells Google's tags a default for each purpose (Google Consent Mode: ad storage, ad user data, ad personalisation and analytics storage), and Google applies the one that fits your country:

Google shows its message only once it has made it active for this site, and the AdSense script may be blocked. So the page waits up to 3 seconds after that script loads (not at all if it fails). If Google's message is not active by then, a short question from the game itself, at the bottom of the page, asks every visitor who has not yet answered it whether to allow anonymous usage statistics (Yes or No). Your answer is kept in your browser's local storage (ritz.consent). It covers statistics only: in Europe the advertising purposes then stay denied. If Google's message appears later, it replaces the game's question and decides from then on; the two are never shown together.

From a browser set to a European time zone (the page cannot see your country, so the time zone stands in for it), nothing is sent to Google Analytics before a Yes, in Google's message or in the game's question: its script is not even loaded.

You can change your mind at any time: the Privacy and cookie settings link at the bottom of the game's front page (Statistics at the bottom of the handbook's pages) reopens Google's message where it applies, or the game's question while that one asks. If you withdraw consent to statistics, the page stops sending them and deletes the _ga cookies. Outside Europe, opt out of personalised ads in Google's Ads Settings (more below), and of statistics with Google's Google Analytics opt-out add-on or your browser's tracking protection.

Usage statistics

The game and the handbook load Google Analytics 4 at once outside Europe's time zones. In a European time zone it is loaded only after your Yes (above), so until then nothing at all reaches Google Analytics. If your time zone is outside Europe but Google places you in Europe, the analytics default there is denied: until you consent it sets no cookie and sends only cookieless signals (the page viewed and the game events below, with no identifier tying them to you), which Google uses to estimate overall numbers. With statistics on (your Yes in Europe, the default elsewhere):

The share buttons at the end of the game open X or LinkedIn in a new tab with the share text, and nothing is sent to them until you press one. Copy link only puts the address on your clipboard.

Never sent to Google: your team name or pseudo, your answers, your SQL queries, your notes, anything you type. The Feedback form below is the one thing you type that leaves the page, and only to the course owner.

Why: to improve the course. The figures show which chapters students drop out of and how long each takes, and they tune the difficulty and the ranks. Google signals and ad personalisation are off, and the data is not used for advertising. Google processes it on the course owner's behalf, and may do so in the United States under the EU-US Data Privacy Framework.

Advertising

The page loads Google AdSense, which shows ads in one box beside the game, under the schema, never inside a chapter, and in the same box under the schema of the handbook's exercises page; when no ad is served (none available, or the ad is blocked), the box shows the site's own advertisement for its handbook instead, an image loaded from this site. You can fold the box away until the next visit (nothing is stored). The AdSense script loads on every visit, because it also carries Google's consent message; what it may do depends on your choice:

To withdraw or change your advertising consent in Europe, use the Privacy and cookie settings link at the bottom of the game's front page, which reopens Google's message; in US states with their own privacy laws (California and others), Google shows a Do Not Sell or Share My Personal Information link on the page; elsewhere, use Google's Ads Settings or aboutads.info above. How Google uses data from sites that use its services: policies.google.com/technologies/partner-sites.

Compete

When your teacher gives you a season link, the page asks the class leaderboard for that season's name and state, and asks again every 5 seconds while you wait for the teacher to open the session. When you press Join, it sends your pseudo, the season's identifier and your browser's clock reading. After each chapter and at the finish it sends:

Your answers are checked in your browser and never sent. The leaderboard adds the time it received each message and gives your browser a code tied to your pseudo, so that nobody else can post under it afterwards. It never receives your queries or your notes. It is a Google Sheet belonging to the course teacher, reached through Google Apps Script, so Google processes it under its own terms. Anyone holding a season or leaderboard link can read the pseudos, chapters and times of that season; the other seasons are readable only by the teacher. The rows stay until the teacher deletes them (deleting a season erases all its rows). This is separate from usage statistics and does not depend on your answer to the consent message.

Choose a pseudo that is not your full name. A first name or a nom de guerre is enough.

Feedback

The Feedback button at the top of every page opens a small form. Nothing is sent until you press Send. Then the page sends your message, the email address if you gave one, and the address of the page you were on (its path, such as /learn/like.html, nothing after it). With them go a few facts that help fix a problem: the kind of device, its system and browser with their versions, whether it has a touch screen, the screen and window sizes, the browser's language, time zone and local time, day or night edition, and in the game the chapter, the mode and the part you are on (never your team name, answers or queries). They go to a Google Apps Script that adds one row to the course owner's Google Sheet, with the time it arrived, and emails the same message to the owner's inbox. Only the owner reads it. The email is there so the owner can answer you, and it receives one short automatic note from contact@alephb.uk saying your message arrived; leave it empty if you do not want an answer. Please do not put other personal details in the message. To have a message deleted, write to the address below.

What the page loads from elsewhere

Questions, or removing your rows

Write to contact@alephb.uk: to ask what is stored about your pseudo, or to have your leaderboard rows removed.

The Clerk's Desk · AlephB · Contact